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Spells, Casting, and You!

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Spells, Casting, and You!

Post by Moon on Fri Nov 13, 2015 7:41 pm

Below will be a list of spells in their categories going from the easiest spells to learn to the hardest. The following is the skill set requirement next to what level they equal too.

0-24 = Novice
25-48 = Apprentice
50-74 = Adept
75-99 = Expert
100 and beyond = Master

1. Conjuration

2. Destruction

3. Alteration

4. Illusion

5. Restoration


Last edited by Moon on Fri Nov 13, 2015 8:15 pm; edited 1 time in total
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Re: Spells, Casting, and You!

Post by Moon on Fri Nov 13, 2015 8:11 pm

Conjuration


===Novice===
Bound Dagger- Creates a magic dagger for 30 minutes or until broken or sheathed.

Bound Sword- Creates a magic sword for 30 minutes or until broken or sheathed.

Conjure Familiar- Summon a familiar for 30 minutes or until destroyed.

Summon Unbound Dremora- Summons an unbound Dremora for 20 minutes.

Raise Zombie- Raise a weak dead body to fight for your character for 10 minutes.

===Apprentice===
Bound Battle Axe- Creates a magic battle axe for an hour or until broken or sheathed.

Conjure Boneman- Summon a boneman archer to fight for you for 30 minutes.

Conjure Flame Atronach- Summon a Flame Atronach for 30 minutes.

Flaming Familiar- Summon a flaming familiar where it will charge into battle and explode.

Reanimate Corpse- Reanimate a more powerful dead body for 30 minutes.

Soul Trap- If target dies within 5 minutes, it fills a soul gem.

Summon Arniel's Shade- Summon the Shade of Arniel Gane for 30 minutes.

Summon Arvak- Summons the horse Arvak wherever the caster is pointing.

===Adept===
Banish Daedra- Weaker summoned Daedra are sent back to Oblivion.

Bound Bow- Creates a magic bow for an hour or until sheathed.

Conjure Ash Spawn- Summon Ash spawn for an hour.

Conjure Frost Atronach- Summons Frost Atronach for an hour.

Conjure Mistman- Summons a Mistman for an hour.

Conjure Seeker- Summons a seeker for an hour.

Revenant- Reanimate a powerful dead body for an hour.

===Expert===
Conjure Ash Guardian- Create an ash guardian that will stay until destroyed. Needs a heart stone from Conjurer or will be hostile towards the conjurer.

Command Daedra- Powerful creatures can be summoned from Oblivion. Only two at a time.

Conjure Dremora Lord- Summon a Dremora Lord for an hour.

Conjure Wrathman- Summons a Wrathman for an hour.

Conjure Storm Atronach- Summon a storm atronach for an hour.

Dread zombie- Reanimate a very powerful dead body for an hour.

Expel Daedra- Powerful summoned Daedra creatures are sent back to oblivion.

===Master===

Dead Thrall- Reanimate a dead body to permanently be with you.

Flame Thrall- Summon a Flame Atronach permanently.

Frost Thrall- Summon a Frost Atronach permanently.

Storm Thrall- Summon a Storm Atronach permanently.
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Re: Spells, Casting, and You!

Post by Moon on Fri Nov 13, 2015 8:47 pm

Destruction


===Novice===

Flames- A basic gout of fire around

Frostbite- a basic blast of cold.

Sparks- A basic gout of electricity.

Arniel's Convection- Set fire to something for 5 minutes.

Vampiric Drain- Drain health right from their body. VAMPIRES ONLY.

===Apprentice===

Firebolt- A bolt of fire that's hotter than plain fire.

Ice Spike- A spike of ice that can impale your enemies.

FreezeBolt- a bolt of frost that a colder than plain frost.

Ignite- A blast that will set the target on fire.

LightningBolt- a bolt of lightning that is more severe then electricity.

Fire Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.

Frost Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.

Lightning Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.

===Adept===

Chain Lightning- You can shoot a lightning bolt that will hit two people at once.

Fireball- A fireball which explodes on impact.

Ice Storm- A freezing whirlwind that hurts stamina as much as health.

Whirlwind Cloak- You can fling things up to 200 pounds away with the power of wind.

===Expert===

Icy Spear- A spear that impales enemies and does extra frost damage.

Incinerate- A blast of fire that explodes and does extra fire damage.

Thunderbolt- A thunderbolt that does extra electricity damage.

Wall of Flames- Creates a 15 foot high wall of flames.

Wall of Frost- Creates a 15 foot high wall of ice.

Wall of Storms- Creates a 15 foot high wall of lightning.

===Master===

Blizzard- Creates a blizzard around casted area. Creates extra frost damage.

Fire Storm- Creates a giant fire explosion at pointed area. Creates extra fire damage.

Lightning Storm- Fires a continue stream of lightning for up to 30 minutes. Extra shock damage.
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Re: Spells, Casting, and You!

Post by Moon on Fri Nov 13, 2015 9:11 pm

Alteration


===Novice===

Candlelight- Create a hovering candlelight that causes lasts for 15 minutes.

Equilibrium- Convert Health into Manna, Caster can die doing this.

Oakflesh- Improve armor for 15 minutes.

===Apprentice===

Magelight- Ball of light that lasts an hour and sticks where its casted.

Stoneflesh- Improves casters armor for 30 minutes.

===Adept===

Ash Shell- Creates a hard shell around the target for 30 minutes or until broken.

Detect Life- Nearby living creatures, (but not undead, machines, or daedra) can be seen through walls.

IronFlesh- Improves the casters armor for an hour.

Telekinesis- Can pull or push an object weighing 200 pounds with their mind.

Transmute- Can turn one piece of iron into silver every day or silver ore into gold.

Water breathing- Can breathe under water for 30 minutes.

===Expert===

Ash Rune- Cast on nearby surface. When something puts pressure on it it explodes and encases thing into a layer of hardened ash for 30 minutes.

Detect Dead- Nearby dead can be seen through walls.

EbonyFlesh- Improves caster's armor for an hour and a half.

Paralyze- Paralyzes target for 20 minutes.

===Master===

DragonHide- Caster can ignore 50% damage given to him for 15 minutes.

Mass Paralyze- Paralyze all targets within 20 feet of caster for 20 minutes.

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Re: Spells, Casting, and You!

Post by Moon on Fri Nov 13, 2015 9:39 pm

Illusion


===Novice===

Clairvoyance- Shows a lighted path to a set goal for 10 minutes.

Courage- Targets will not flee for 10 minutes.

Fury- Lowest level creatures will attack anything nearby for 10 minutes.

===Apprentice===

Calm- Low level creatures will not fight for 20 minutes.

Fear- Low level creatures will attack anything nearby for 20 minutes.

Muffle- Move more quietly for 30 minutes.

===Adept===

Frenzy- Medium level creatures will attack anything nearby for 30 minutes.

Frenzy Rune- Placed on a surface, once triggered causes medium level creatures to attack anything nearby for 30 minutes.

Rally- Medium level creatures will not fight for 30 minutes.

===Expert===

Invisibility- Caster is invisible for an hour.

Pacify- High level creatures won't fight for 45 minutes.

Rout- High level creatures will flee from combat for 45 minutes.

===Master===

Invisible Cast- Cast an area 10 ft by 10 ft to be invisible for 45 minutes.

Harmony Aura- Causes high level creatures to calm down for an hour.

Hysteria Aura- Causes high level creatures to flee from combat for an hour.

Mayhem Aura- Causes high level creatures to attack nearby things for an hour.
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Re: Spells, Casting, and You!

Post by Moon on Fri Nov 13, 2015 10:12 pm

Restoration


===Novice===

Healing- Heals caster for 10 health per 5 minutes.

Lesser Ward- Creates a mini shield to take up to 50 pounds of damage.

===Apprentice===

Fast Healing- Heals the Caster for 20 health per 10 minutes.

Healing Hands- Heals the target for 20 health per 10 minutes. No machines, undead, or atronachs.

Necromatic Healings- Heals an undead target for 20 health per 5 minutes. No machines or atronachs.

Steadfast Ward- Creates a medium shield that takes up to 100 pounds of damage.

Sun Fire- Ball of light that takes away a quarter of undead's health.

Turn Lesser Undead- Low Level undead flee for 10 minutes.

===Adept===

Close Wounds- Heals caster 50 health per 15 minutes

Greater Ward- Creates a large shield that can take 200 pounds of damage.

Heal Other- Heals target for 50 health per 15 minutes.

Heal Undead- Heals undead target for 50 health per 15 minutes.

Poison Rune- Take away half of poison damage from caster or target.

Vampire's Bane- Sunlight Explosion that takes away half of undead's health.

===Expert===

Circle Of Protection- On entering circle, undead will flee for 20 minutes.

Grand Healing- Everyone within a 10 foot radius of Caster will be healed 80 points of health.

===Master===

Bane of the undead- High Level undead enemies will flee for an hour.

Guardian Circle- Upon entering, undead enemies will catch on fire and flee.
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