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Pierelle Ashkiss (Done)
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Pierelle Ashkiss (Done)
Character Name
---PERSONA---
Full Name: Pierelle Ashkiss
Nickname(s): None
Alias(s): None
Age: 18
Race(s): Breton
Affiliation: None
Faction: College of Winterhold
---PHYSICAL DESCRIPTION---
Hair Color (If any): Silver
Eye Color: Gold
Gender: Female
Height: 162 cm
Weight: The normal weight for a girl of that height.
Battle Scars (If any): None
War Paint (If any): None
Other Traits: None
---STATS---
Health: 15
Stamina: 5
Manna: 20
Speed: 5
Strength: 0
Unarmed: 0
Travel: 5
---SKILLS---
The Mage Skills
Illusion: 30
Conjuration: 50
Destruction: 50
Restoration: 50
Alteration: 30
Enchanting: 30
The Warrior Skills
Smithing: 0
Heavy Armor: 0
Blocking: 0
Two Handed: 0
One Handed: 0
Archery: 0
The Thief Skills
Light Armor: 15
Sneaking: 10
Lockpicking: 0
Pickpocketing: 0
Speech: 15
Alchemy: 35
Talents: Magic (Duh), Alchemy, cooking.
Blood Line Skills: Breton blood grants them a half of a resistance to magic.
Spells Known:
Illusion
Clairvoyance- Shows a lighted path to a set goal for 10 minutes.
Courage- Targets will not flee for 10 minutes.
Fury- Lowest level creatures will attack anything nearby for 10 minutes.
Calm- Low level creatures will not fight for 20 minutes.
Fear- Low level creatures will attack anything nearby for 20 minutes.
Muffle- Move more quietly for 30 minutes.
Conjuration
Conjure Familiar- Summon a familiar for 30 minutes or until destroyed.
Summon Unbound Dremora- Summons an unbound Dremora for 20 minutes.
Conjure Boneman- Summon a boneman archer to fight for you for 30 minutes.
Conjure Flame Atronach- Summon a Flame Atronach for 30 minutes.
Flaming Familiar- Summon a flaming familiar where it will charge into battle and explode.
Summon Arniel's Shade- Summon the Shade of Arniel Gane for 30 minutes.
Summon Arvak- Summons the horse Arvak wherever the caster is pointing.
Banish Daedra- Weaker summoned Daedra are sent back to Oblivion.
Conjure Ash Spawn- Summon Ash spawn for an hour.
Conjure Frost Atronach- Summons Frost Atronach for an hour.
Conjure Mistman- Summons a Mistman for an hour.
Conjure Seeker- Summons a seeker for an hour.
Destruction
Flames- A basic gout of fire around
Frostbite- a basic blast of cold.
Sparks- A basic gout of electricity.
Firebolt- A bolt of fire that's hotter than plain fire.
Ice Spike- A spike of ice that can impale your enemies.
FreezeBolt- a bolt of frost that a colder than plain frost.
LightningBolt- a bolt of lightning that is more severe then electricity.
Fire Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
Frost Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
Lightning Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
Chain Lightning- You can shoot a lightning bolt that will hit two people at once.
Fireball- A fireball which explodes on impact.
Ice Storm- A freezing whirlwind that hurts stamina as much as health.
Whirlwind Cloak- You can fling things up to 200 pounds away with the power of wind.
Restoration
Healing- Heals caster for 10 health per 5 minutes.
Lesser Ward- Creates a mini shield to take up to 50 pounds of damage.
Fast Healing- Heals the Caster for 20 health per 10 minutes.
Healing Hands- Heals the target for 20 health per 10 minutes. No machines, undead, or atronachs.
Steadfast Ward- Creates a medium shield that takes up to 100 pounds of damage.
Sun Fire- Ball of light that takes away a quarter of undead's health.
Turn Lesser Undead- Low Level undead flee for 10 minutes.
Close Wounds- Heals caster 50 health per 15 minutes
Greater Ward- Creates a large shield that can take 200 pounds of damage.
Heal Other- Heals target for 50 health per 15 minutes.
Poison Rune- Take away half of poison damage from caster or target.
Vampire's Bane- Sunlight Explosion that takes away half of undead's health.
Alteration
Candlelight- Create a hovering candlelight that causes lasts for 15 minutes.
Equilibrium- Convert Health into Manna, Caster can die doing this.
Magelight- Ball of light that lasts an hour and sticks where its casted.
---PROFILE---
Personality: Pierelle is an ideal student, she is very dedicated to her studies and greatly enjoys the pursuit of knowledge. She enjoys benefiting from the end result of whatever she is studying. She may get stressed if she can't explain something. She loves books, but her social skills when talking to people could use some work, she has little friends. But she doesn't particularly care.
Mental Weaknesses: Lack of social skills, lack of communication could put her in danger when communication is necessary.
Interests: Reading, History, Dragons.
Habits/Quirks: Taps a rhythm when she's thinking.
Strengths: Great motivation to learn and study
---ITEMS---
Equipment: Health and manna potions
Armor: College robes
Special Items: None
---BACKGROUND---
Place of Origin: Rorikstead
Current City/Village: Winterhold
Family Members: Mother, Father
History:
Pierelle grew up in the town of Rorikstead, where for the first part of her life she enjoyed simple times. She was just a little girl, that's all. But even from a young age, she loved to read and was always naturally curious about her surroundings.---PERSONA---
Full Name: Pierelle Ashkiss
Nickname(s): None
Alias(s): None
Age: 18
Race(s): Breton
Affiliation: None
Faction: College of Winterhold
---PHYSICAL DESCRIPTION---
Hair Color (If any): Silver
Eye Color: Gold
Gender: Female
Height: 162 cm
Weight: The normal weight for a girl of that height.
Battle Scars (If any): None
War Paint (If any): None
Other Traits: None
---STATS---
Health: 15
Stamina: 5
Manna: 20
Speed: 5
Strength: 0
Unarmed: 0
Travel: 5
---SKILLS---
The Mage Skills
Illusion: 30
Conjuration: 50
Destruction: 50
Restoration: 50
Alteration: 30
Enchanting: 30
The Warrior Skills
Smithing: 0
Heavy Armor: 0
Blocking: 0
Two Handed: 0
One Handed: 0
Archery: 0
The Thief Skills
Light Armor: 15
Sneaking: 10
Lockpicking: 0
Pickpocketing: 0
Speech: 15
Alchemy: 35
Talents: Magic (Duh), Alchemy, cooking.
Blood Line Skills: Breton blood grants them a half of a resistance to magic.
Spells Known:
Illusion
Clairvoyance- Shows a lighted path to a set goal for 10 minutes.
Courage- Targets will not flee for 10 minutes.
Fury- Lowest level creatures will attack anything nearby for 10 minutes.
Calm- Low level creatures will not fight for 20 minutes.
Fear- Low level creatures will attack anything nearby for 20 minutes.
Muffle- Move more quietly for 30 minutes.
Conjuration
Conjure Familiar- Summon a familiar for 30 minutes or until destroyed.
Summon Unbound Dremora- Summons an unbound Dremora for 20 minutes.
Conjure Boneman- Summon a boneman archer to fight for you for 30 minutes.
Conjure Flame Atronach- Summon a Flame Atronach for 30 minutes.
Flaming Familiar- Summon a flaming familiar where it will charge into battle and explode.
Summon Arniel's Shade- Summon the Shade of Arniel Gane for 30 minutes.
Summon Arvak- Summons the horse Arvak wherever the caster is pointing.
Banish Daedra- Weaker summoned Daedra are sent back to Oblivion.
Conjure Ash Spawn- Summon Ash spawn for an hour.
Conjure Frost Atronach- Summons Frost Atronach for an hour.
Conjure Mistman- Summons a Mistman for an hour.
Conjure Seeker- Summons a seeker for an hour.
Destruction
Flames- A basic gout of fire around
Frostbite- a basic blast of cold.
Sparks- A basic gout of electricity.
Firebolt- A bolt of fire that's hotter than plain fire.
Ice Spike- A spike of ice that can impale your enemies.
FreezeBolt- a bolt of frost that a colder than plain frost.
LightningBolt- a bolt of lightning that is more severe then electricity.
Fire Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
Frost Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
Lightning Rune- Cast on nearby surface, it explodes when something heavy enough lands on it.
Chain Lightning- You can shoot a lightning bolt that will hit two people at once.
Fireball- A fireball which explodes on impact.
Ice Storm- A freezing whirlwind that hurts stamina as much as health.
Whirlwind Cloak- You can fling things up to 200 pounds away with the power of wind.
Restoration
Healing- Heals caster for 10 health per 5 minutes.
Lesser Ward- Creates a mini shield to take up to 50 pounds of damage.
Fast Healing- Heals the Caster for 20 health per 10 minutes.
Healing Hands- Heals the target for 20 health per 10 minutes. No machines, undead, or atronachs.
Steadfast Ward- Creates a medium shield that takes up to 100 pounds of damage.
Sun Fire- Ball of light that takes away a quarter of undead's health.
Turn Lesser Undead- Low Level undead flee for 10 minutes.
Close Wounds- Heals caster 50 health per 15 minutes
Greater Ward- Creates a large shield that can take 200 pounds of damage.
Heal Other- Heals target for 50 health per 15 minutes.
Poison Rune- Take away half of poison damage from caster or target.
Vampire's Bane- Sunlight Explosion that takes away half of undead's health.
Alteration
Candlelight- Create a hovering candlelight that causes lasts for 15 minutes.
Equilibrium- Convert Health into Manna, Caster can die doing this.
Magelight- Ball of light that lasts an hour and sticks where its casted.
---PROFILE---
Personality: Pierelle is an ideal student, she is very dedicated to her studies and greatly enjoys the pursuit of knowledge. She enjoys benefiting from the end result of whatever she is studying. She may get stressed if she can't explain something. She loves books, but her social skills when talking to people could use some work, she has little friends. But she doesn't particularly care.
Mental Weaknesses: Lack of social skills, lack of communication could put her in danger when communication is necessary.
Interests: Reading, History, Dragons.
Habits/Quirks: Taps a rhythm when she's thinking.
Strengths: Great motivation to learn and study
---ITEMS---
Equipment: Health and manna potions
Armor: College robes
Special Items: None
---BACKGROUND---
Place of Origin: Rorikstead
Current City/Village: Winterhold
Family Members: Mother, Father
History:
One day, a traveller came by to stop in the inn, he said that he was an adventurer and was heading for a bandit hideout in a nearby cave. Her parents warned her not to follow, but her curiosity got the better of her and she followed the adventurer to the cave. The adventurer fought the bandits, but at one point he was in quite a sticky situation, so he used magic to give himself some room to drink a potion.
Pierelle stared, wide eyed, at the display. The man just created something that humans should not be able to create out of nowhere. She was fascinated, so once the bandits were all defeated she ran over and asked him how he did it. He didn't answer and instead just took her back to her parents, after clearing out all the chests in the base and looting all the bodies of course.
But she did not give up, she kept on pestering him about it, so eventually he just gave her a spellbook for the 'fire' spell he found in a chest to get her off his back. He just told her to run off and practice, there's no way she'd actually learn it. She returned just before he was about to leave and demonstrated the spell, accidentally setting the room of the inn on fire. He ended up having to pay for the damages.
She asked him to teach her more magic, but he just responded by saying something that should not be said to a child, then saying to just go to the college of Winterhold. She didn't realise that he was just blowing her off and took it as genuine advice. She asked her parents to let her enrol in the college but they just told her she was too young. So, while waiting to become old enough, she would often ask her parents to either buy her spell books, or she would just sneak onto the carriage when others from her town went to one of the holds.
When she was old enough to join the college, she already had a working knowledge of many Novice level spells, so passing the entry requirements for joining to college was a piece of cake. Once within the college, it was like a wonderland of books, she was in heaven. Since then, she has dedicated herself to her study.
A pimp named Pika- Posts : 19
Join date : 2015-07-03
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