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Skill Points and Leveling Perks

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Skill Points and Leveling Perks

Post by Melony on Fri Nov 13, 2015 10:25 pm

The Mage

Spoiler:

Illusion
0 PointsYou cast the spell on yourself.
5 PointsYou cast the spell on yourself and allies.
10 PointsYou cast the spell on everyone nearby.
15 PointsYou cast the spell normally.
20 PointsYou can dual cast and cast novice spells for half manna.
30 PointsSpells work better on animals.
45 PointsYou can cast Apprentice Spells for half manna now.
65 PointsCalm spells work better on higher level opponents now.
90 PointsAll Illusion spells work better on higher level opponents now.
120 PointsYou can cast Adept Spells for half manna now.
155 PointsNo one can hear you cast spells now.
195 PointsYou can now cast Expert Spells for half now.
240 PointsSpells now work on the undead.
290 PointsYou can now cast all spells for half manna and are all less likely to fail when casted.
Conjuration
0 PointsYou cast the spell on yourself.
5 PointsYou cast the spell on yourself and allies.
10 PointsYou cast the spell on everyone nearby.
15 PointsYou cast the spell normally.
20 PointsYou can cast novice spells for half manna.
30 PointsYou can now Dual Cast.
45 PointsSpells now last 25% longer.
65 PointsBound weapons do more damage.
90 PointsYou can cast Apprentice Spells for half manna now.
120 PointsSpells cast twice as far away.
155 PointsBound weapons cast soul trap on targets.
195 PointsSpells last 50% longer.
240 PointsBound weapons will banish creatures and turn raised ones.
290 PointsYou can cast Adept Spells for half manna now.
350 PointsReanimated creatures get 10% more health.
415 PointsYou can now cast Expert Spells for half now.
485 PointsConjured Atronachs are 50% more powerful.
560 PointsYou can summon 2 summons at once.
640 PointsYou can now summon all spells for half manna and lasts 75% longer.
Destruction
0 PointsYou cast the spell on yourself.
5 PointsYou cast the spell on yourself and allies.
10 PointsYou cast the spell on everyone nearby.
15 PointsYou cast the spell normally.
20 PointsYou can cast novice spells for half manna.
30 PointsYou can now Dual Cast.
45 PointsYou can cast Apprentice Spells for half manna now.
65 PointsFire spells are 25% stronger.
90 PointsFrost spells are 25% stronger.
120 PointsShock spells are 25% stronger.
155 PointsSpells will make the target stagger when hit with a dual cast.
195 PointsYou can now Place runes 5x as far away.
240 PointsYou can cast Adept Spells for half manna now.
290 PointsFire spells make npc targets flee if their health is low.
350 PointsFrost spells make targets freeze their if health is low.
415 PointsShock spells disintegrates npc targets if their health is low.
485 PointsYou can now cast Expert Spells for half now.
560 PointsYou can now summon all spells for half manna and all spells do 50% more damage.
Resurrection
0 PointsYou cast the spell on yourself.
5 PointsYou cast the spell on yourself and allies.
10 PointsYou cast the spell on everyone nearby.
15 PointsYou cast the spell normally.
20 PointsYou can cast novice spells for half manna.
30 PointsYou can now Dual Cast.
45 PointsHealing spells heal 50% more.
65 PointsYou can cast Apprentice Spells for half manna now.
90 PointsHealing spells also now heal stamina.
120 PointsYou can cast Adept Spells for half manna now.
155 PointsWards now absorb 25% of manna that it is hit with.
195 PointsAll spells are more effective against the undead.
240 PointsYou can now cast Expert Spells for half now.
290 PointsOnce a day you auto heal 50% of your wounds if you are near death.
350 PointsYou can now summon all spells for half manna.
Alteration
0 PointsYou cast the spell on yourself.
5 PointsYou cast the spell on yourself and allies.
10 PointsYou cast the spell on everyone nearby.
15 PointsYou cast the spell normally.
20 PointsYou can cast novice spells for half manna.
30 PointsYou can now Dual Cast.
45 PointsYou can cast Apprentice Spells for half manna now.
65 PointsProtection spells like Stonefish are twice as strong.
90 PointsBlocks are 10% more effective.
120 PointsBlocks are 20% more effective.
155 PointsBlocks are 30% more effective.
195 PointsYou can cast Adept Spells for half manna now.
240 PointsSpells now last 50% longer.
290 PointsYou can now cast Expert Spells for half now.
350 PointsYou can now summon all spells for half manna.
Enchanting
0 PointsYou can not disenchant and you will break the item if you enchant it.
10 PointsYou will now only break items if you try to enchant them.
15 PointsYou can now enchant normally.
20 PointsEnchantments are 20% stronger.
30 PointsEnchantments are 40% stronger.
45 PointsEnchantments are 60% stronger.
65 PointsEnchantments are 80% stronger.
90 PointsEnchantments are 100% stronger.
120 PointsSoul gems provide extra manna for recharging.
155 PointsFire enchantments are 25% stronger.
195 PointsKilling something recharges your weapon by 5%.
240 PointsFrost enchantments are 20% stronger.
290 PointsShock enchantments are 25% stronger.
350 PointsHealth, Manna, Stamina on armor are 25% stronger and you can put 2 enchantments at once.

The Warrior

Spoiler:

Smithing
0 PointsYou break items that you use to smith and injure yourself when you work.
10 PointsYou hurt yourself when you work but you don't break your items.
15 PointsYou can smith normally.
20 PointsYou can now create Steel weapons and armor.
30 Points
45 PointsYou can now make Elven weapons and armor.
65 PointsYou can now make Glass weapons and armor.
90 PointsYou can now make Dwarven weapons and armor.
120 PointsYou can now make Orcish weapons and armor.
155 PointsYou can now make Ebony weapons and armor.
195 PointsYou can now make Daedric weapons and armor.
240 PointsYou can now make Dragon weapons and armor.
290 PointsYou can now create any kind of weapon and armor.
Heavy Armor
0 PointsYou get crushed if you wear it and cant move.
10 PointsYou can't move when you wear it.
15 PointsYou can now normally wear heavy armor normally.
20 PointsArmor is now 20% stronger.
30 PointsArmor is now 40% stronger.
45 PointsArmor is now 60% stronger.
65 PointsArmor is now 80% stronger.
90 PointsUnarmed attacks now do 25% more damage with heavy armor gloves equipped.
120 PointsYou get a 25% armor bonus when you wear all heavy armor.
155 PointsFalling and environmental damage is cut in half when wearing all heavy armor.
195 PointsYou stagger 50% less when you wear all heavy armor.
240 PointsHeavy armor no longer affects your stamina when wearing it and no longer affects your weight when wearing it.
290 PointsYou get a 50% bonus to your armor when you wear all heavy armor.
350 PointsYou have a 10% chance to reflect melee damage in battle when wearing all heavy armor.
Blocking
0 PointsBlocking hurts you more then a normal attack.
10 PointsBlocking hurts you as much as a normal attack
15 PointsYou can now normally block now.
20 PointsBlocking is 20% more effective now.
30 PointsArrows that hit your blocking move do no damage.
45 PointsBlocking is 25% more effective now.
65 PointsYou can now power bash with a shield.
90 PointsBlocking now reduces elemental attacks by 50%
120 PointsBlocking is 30% more effective now.
155 PointsPower bashing is twice as strong now.
195 PointsYou can run faster with a shield or weapon drown and you have a chance to disarm someone with a power bash.
240 PointsSprinting with a shield drawn now can knock down opponents.
Two Handed
0 PointsYou are unable to lift your weapon and your hurt your arms when you try to lift it.
10 PointsYou are unable to lift your weapon.
15 PointsYou can now normally use 2 handed weapons normally now.
20 PointsTwo Handed weapons are now 20% more powerful.
30 PointsTwo Handed weapons are now 40% more powerful.
45 PointsTwo Handed weapons are now 60% more powerful.
65 PointsTwo Handed weapons are now 80% more powerful.
90 PointsPower attacks now cost 20% less stamina to use.
120 PointsAttacks with Battle Axes now do extra bleeding damage.
155 PointsAttacks with great swords do 30% more damage.
195 PointsAttacks with Warhammers ignore 25% of armor.
240 PointsStanding power attacks do 25% more damage and have a chance for double critical damage.
290 PointsSprinting power attacks have a chance for double critical damage.
350 PointsBlunt power attacks now have a chance to paralyze your opponent.
One Handed
0 PointsYou miss and hit yourself when ever you swing.
10 PointsYou miss when ever you swing.
15 PointsYou can now normally use one handed weapons normally now.
20 PointsOne Handed weapons are now 20% more powerful.
30 PointsOne Handed weapons are now 40% more powerful.
45 PointsOne Handed weapons are now 60% more powerful.
65 PointsOne Handed weapons are now 80% more powerful.
90 PointsPower attacks now cost 25% less stamina.
120 PointsYou now do 50% more bleeding damage.
155 PointsMaces ignore 25% of armor.
195 PointsSwords now have a 35% chance of getting a double critical
240 PointsDual wielding attacks are now 35% faster.
290 PointsStanding and sprinting power attacks now have a chance to do double critical damage.
350 PointsDual wielding power attacks do 50% more damage.
Archery
0 PointsYou miss and hit yourself when ever you try to shoot the arrow.
10 PointsYou miss when ever fire an arrow.
15 PointsYou can now normally use bows normally now.
20 PointsBows are now 20% more powerful.
30 PointsBows are now 40% more powerful.
45 PointsBows are now 60% more powerful.
65 PointsBows are now 80% more powerful.
90 PointsYou have now trained your skills enough so see further away and steady your breathing to fire a better long ranged attack.
120 PointsYou have a chance to do an attack with 25% extra damage.
155 PointsYou have trained enough to slow things in your mind when you steady your breathing to make a further away shot.
195 PointsYour arrows will make your opponent stagger 50% of the time.
240 PointsYou are better at recovering your arrows now so you recover twice as much without breaking them.
290 PointsYou can move faster with a bow drawn and draw your bow 50% faster.
The Thief

Spoiler:

Light Armor
0 PointsYou fail to use the armor properly and it lowers your movement speed and does nothing for you armor wise.
10 PointsThe armor does nothing to help you armor wise.
15 PointsYou can now normally use Light Armor normally now.
20 PointsLight Armor is now 20% more effective.
30 PointsLight Armor is now 40% more effective.
45 PointsLight Armor is  now 60% more effective.
65 PointsLight Armor is now 80% more effective.
90 PointsYou get a 25% bonus to your armor if you wear all Light Armor
120 PointsLight armor does not count towards your weight being carried when you wear it and it does not slow your speed down.
155 PointsYou stamina regenerates 25% faster when you wear all light armor.
195 PointsYou get 50% armor bonus when you wear all light armor.
240 PointsYour dodging skills go up by 10% when you wear all Light Armor.
Sneaking
0 PointsYou move twice as slow when you sneak and you are very loud making as much noise as possible when you sneak.
10 PointsYou move twice as slow when you sneak.
15 PointsYou can now normally sneak.
20 PointsYou are now 25% harder to detect when you sneak.
30 Points50% of noise made by armor is reduced.
45 PointsYou are now 30% harder to detect when you sneak.
65 PointsAll sneak attacks do 6x as much damage.
90 PointsYou are now 35% harder to detect when you sneak.
120 PointsYou move your feet so lightly you do not trigger any pressure plates when sneaking.
155 PointsYou are now 40% harder to detect when you sneak.
195 PointsYou now can silently roll instead of running when you sneak.
240 PointsNow walking and running works like sneaking and you are 60% harder to detect now.
Lockpicking
0 PointsYou beak your lock picks when you use them and the broken piece now is stuck in the lock making you have to remove it some how to try to unlock it again.
10 PointsYou break your lock picks but the piece falls out after and does not get stuck inside.
15 PointsYou can now normally lockpick.
20 PointsNovice locks are easier to pick.
30 PointsApprentice locks are easier to pick
45 PointsYou can now upgrade novice locks to apprentice.
65 PointsYou can now pick locks without being noticed.
90 PointsYou can now copy keys and make keys for locks that you unlock.
120 PointsYou can now upgrade novice and apprentice locks to adept locks.
155 PointsAdept locks are easier to pick.
195 PointsYou can now upgrade any lock to any level.
240 PointsYou can now pick any lock easier.
Pickpocketing
0 PointsYou will always be noticed when you pickpocket and you will move slower when you try to move when you pickpocket.
10 PointsYou will always move slower when you pickpocket someone.
15 PointsYou can now normally pickpocket.
20 PointsPickpocketing is 20% easier.
30 PointsPickpocketing is 40% easier.
45 PointsPickpocketing is 60% easier.
65 PointsPickpocketing is 80% easier.
90 PointsYou pickpocket 25% better when you pickpocket someone who is sleeping.
120 PointsYou can not try to cut someone with a poison covered blade to poison them and you can do so with a 50% success rate.
155 PointsPicket pocketing gold and keys almost always works.
195 PointsYou can now pickpocket equipped weapons.
240 PointsYou can now steal armor on others if they are sleeping.
Speech
0 PointsNo one likes it when you talk and are easily irritated with the fact that you can never say anything right.
10 PointsEveryone is easily annoyed by you.
15 PointsYou can now normally talk without being hated instantly.
20 PointsYou can talk merchants into giving you a better price for selling and buying things easier.
30 PointsYou can sweet talk people who like your gender better and much easier.
45 PointsYou can talk guards into forgetting almost any crime by bribing them with gold.
65 PointsYou can talk merchants into buy any kind of item off you.
90 PointsPersuasion and intimidation attempts are now 40% more effective.
120 PointsYou can talk people into taking less money to bribe them to get your way.
155 PointsYou know how to talk your way into people hating or liking you and everything in between.
Alchemy
0 PointsEven if its as simple as normal foods and drinks you seem to mess up in combining them together to try and do what you want even if you have directions.
10 PointsFood and normal drinks no longer elude you but normal plants and such things used in alchemy do even if you have directions and recipes.
15 PointsYou can now do alchemy without major penalties.
20 PointsPotions you make are 20% stronger.
30 PointsPotions you make are 40% stronger.
45 PointsPotions you make are 60% stronger.
65 PointsPotions you make are 80% stronger.
90 PointsPotions you make are 100% stronger.
120 PointsPotions that are to regenerate things like health and such are 25% better.
155 PointsAll positive effects of potions you make are 25% stronger.
195 PointsAll negative effects of potions you make are 25% stronger.
240 PointsYou are able to tell more effects of ingredients when you eat them.
290 PointsPotions used on weapons last for more attacks.
350 PointsYou have a 30% better chance to guess and make a potion that does something.
415 PointsYou have a 50% resistance to negative effects of potions.
485 PointsYou have a full resistance to negative effects of potions.
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Melony

Posts : 31
Join date : 2015-11-12
Age : 20
Location : Riften

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