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Skill Points and Leveling Perks
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Skill Points and Leveling Perks
The Mage
- Spoiler:
Illusion 0 Points You cast the spell on yourself. 5 Points You cast the spell on yourself and allies. 10 Points You cast the spell on everyone nearby. 15 Points You cast the spell normally. 20 Points You can dual cast and cast novice spells for half manna. 30 Points Spells work better on animals. 45 Points You can cast Apprentice Spells for half manna now. 65 Points Calm spells work better on higher level opponents now. 90 Points All Illusion spells work better on higher level opponents now. 120 Points You can cast Adept Spells for half manna now. 155 Points No one can hear you cast spells now. 195 Points You can now cast Expert Spells for half now. 240 Points Spells now work on the undead. 290 Points You can now cast all spells for half manna and are all less likely to fail when casted. Conjuration 0 Points You cast the spell on yourself. 5 Points You cast the spell on yourself and allies. 10 Points You cast the spell on everyone nearby. 15 Points You cast the spell normally. 20 Points You can cast novice spells for half manna. 30 Points You can now Dual Cast. 45 Points Spells now last 25% longer. 65 Points Bound weapons do more damage. 90 Points You can cast Apprentice Spells for half manna now. 120 Points Spells cast twice as far away. 155 Points Bound weapons cast soul trap on targets. 195 Points Spells last 50% longer. 240 Points Bound weapons will banish creatures and turn raised ones. 290 Points You can cast Adept Spells for half manna now. 350 Points Reanimated creatures get 10% more health. 415 Points You can now cast Expert Spells for half now. 485 Points Conjured Atronachs are 50% more powerful. 560 Points You can summon 2 summons at once. 640 Points You can now summon all spells for half manna and lasts 75% longer. Destruction 0 Points You cast the spell on yourself. 5 Points You cast the spell on yourself and allies. 10 Points You cast the spell on everyone nearby. 15 Points You cast the spell normally. 20 Points You can cast novice spells for half manna. 30 Points You can now Dual Cast. 45 Points You can cast Apprentice Spells for half manna now. 65 Points Fire spells are 25% stronger. 90 Points Frost spells are 25% stronger. 120 Points Shock spells are 25% stronger. 155 Points Spells will make the target stagger when hit with a dual cast. 195 Points You can now Place runes 5x as far away. 240 Points You can cast Adept Spells for half manna now. 290 Points Fire spells make npc targets flee if their health is low. 350 Points Frost spells make targets freeze their if health is low. 415 Points Shock spells disintegrates npc targets if their health is low. 485 Points You can now cast Expert Spells for half now. 560 Points You can now summon all spells for half manna and all spells do 50% more damage. Resurrection 0 Points You cast the spell on yourself. 5 Points You cast the spell on yourself and allies. 10 Points You cast the spell on everyone nearby. 15 Points You cast the spell normally. 20 Points You can cast novice spells for half manna. 30 Points You can now Dual Cast. 45 Points Healing spells heal 50% more. 65 Points You can cast Apprentice Spells for half manna now. 90 Points Healing spells also now heal stamina. 120 Points You can cast Adept Spells for half manna now. 155 Points Wards now absorb 25% of manna that it is hit with. 195 Points All spells are more effective against the undead. 240 Points You can now cast Expert Spells for half now. 290 Points Once a day you auto heal 50% of your wounds if you are near death. 350 Points You can now summon all spells for half manna. Alteration 0 Points You cast the spell on yourself. 5 Points You cast the spell on yourself and allies. 10 Points You cast the spell on everyone nearby. 15 Points You cast the spell normally. 20 Points You can cast novice spells for half manna. 30 Points You can now Dual Cast. 45 Points You can cast Apprentice Spells for half manna now. 65 Points Protection spells like Stonefish are twice as strong. 90 Points Blocks are 10% more effective. 120 Points Blocks are 20% more effective. 155 Points Blocks are 30% more effective. 195 Points You can cast Adept Spells for half manna now. 240 Points Spells now last 50% longer. 290 Points You can now cast Expert Spells for half now. 350 Points You can now summon all spells for half manna. Enchanting 0 Points You can not disenchant and you will break the item if you enchant it. 10 Points You will now only break items if you try to enchant them. 15 Points You can now enchant normally. 20 Points Enchantments are 20% stronger. 30 Points Enchantments are 40% stronger. 45 Points Enchantments are 60% stronger. 65 Points Enchantments are 80% stronger. 90 Points Enchantments are 100% stronger. 120 Points Soul gems provide extra manna for recharging. 155 Points Fire enchantments are 25% stronger. 195 Points Killing something recharges your weapon by 5%. 240 Points Frost enchantments are 20% stronger. 290 Points Shock enchantments are 25% stronger. 350 Points Health, Manna, Stamina on armor are 25% stronger and you can put 2 enchantments at once.
The Warrior
- Spoiler:
Smithing 0 Points You break items that you use to smith and injure yourself when you work. 10 Points You hurt yourself when you work but you don't break your items. 15 Points You can smith normally. 20 Points You can now create Steel weapons and armor. 30 Points 45 Points You can now make Elven weapons and armor. 65 Points You can now make Glass weapons and armor. 90 Points You can now make Dwarven weapons and armor. 120 Points You can now make Orcish weapons and armor. 155 Points You can now make Ebony weapons and armor. 195 Points You can now make Daedric weapons and armor. 240 Points You can now make Dragon weapons and armor. 290 Points You can now create any kind of weapon and armor. Heavy Armor 0 Points You get crushed if you wear it and cant move. 10 Points You can't move when you wear it. 15 Points You can now normally wear heavy armor normally. 20 Points Armor is now 20% stronger. 30 Points Armor is now 40% stronger. 45 Points Armor is now 60% stronger. 65 Points Armor is now 80% stronger. 90 Points Unarmed attacks now do 25% more damage with heavy armor gloves equipped. 120 Points You get a 25% armor bonus when you wear all heavy armor. 155 Points Falling and environmental damage is cut in half when wearing all heavy armor. 195 Points You stagger 50% less when you wear all heavy armor. 240 Points Heavy armor no longer affects your stamina when wearing it and no longer affects your weight when wearing it. 290 Points You get a 50% bonus to your armor when you wear all heavy armor. 350 Points You have a 10% chance to reflect melee damage in battle when wearing all heavy armor. Blocking 0 Points Blocking hurts you more then a normal attack. 10 Points Blocking hurts you as much as a normal attack 15 Points You can now normally block now. 20 Points Blocking is 20% more effective now. 30 Points Arrows that hit your blocking move do no damage. 45 Points Blocking is 25% more effective now. 65 Points You can now power bash with a shield. 90 Points Blocking now reduces elemental attacks by 50% 120 Points Blocking is 30% more effective now. 155 Points Power bashing is twice as strong now. 195 Points You can run faster with a shield or weapon drown and you have a chance to disarm someone with a power bash. 240 Points Sprinting with a shield drawn now can knock down opponents. Two Handed 0 Points You are unable to lift your weapon and your hurt your arms when you try to lift it. 10 Points You are unable to lift your weapon. 15 Points You can now normally use 2 handed weapons normally now. 20 Points Two Handed weapons are now 20% more powerful. 30 Points Two Handed weapons are now 40% more powerful. 45 Points Two Handed weapons are now 60% more powerful. 65 Points Two Handed weapons are now 80% more powerful. 90 Points Power attacks now cost 20% less stamina to use. 120 Points Attacks with Battle Axes now do extra bleeding damage. 155 Points Attacks with great swords do 30% more damage. 195 Points Attacks with Warhammers ignore 25% of armor. 240 Points Standing power attacks do 25% more damage and have a chance for double critical damage. 290 Points Sprinting power attacks have a chance for double critical damage. 350 Points Blunt power attacks now have a chance to paralyze your opponent. One Handed 0 Points You miss and hit yourself when ever you swing. 10 Points You miss when ever you swing. 15 Points You can now normally use one handed weapons normally now. 20 Points One Handed weapons are now 20% more powerful. 30 Points One Handed weapons are now 40% more powerful. 45 Points One Handed weapons are now 60% more powerful. 65 Points One Handed weapons are now 80% more powerful. 90 Points Power attacks now cost 25% less stamina. 120 Points You now do 50% more bleeding damage. 155 Points Maces ignore 25% of armor. 195 Points Swords now have a 35% chance of getting a double critical 240 Points Dual wielding attacks are now 35% faster. 290 Points Standing and sprinting power attacks now have a chance to do double critical damage. 350 Points Dual wielding power attacks do 50% more damage. Archery 0 Points You miss and hit yourself when ever you try to shoot the arrow. 10 Points You miss when ever fire an arrow. 15 Points You can now normally use bows normally now. 20 Points Bows are now 20% more powerful. 30 Points Bows are now 40% more powerful. 45 Points Bows are now 60% more powerful. 65 Points Bows are now 80% more powerful. 90 Points You have now trained your skills enough so see further away and steady your breathing to fire a better long ranged attack. 120 Points You have a chance to do an attack with 25% extra damage. 155 Points You have trained enough to slow things in your mind when you steady your breathing to make a further away shot. 195 Points Your arrows will make your opponent stagger 50% of the time. 240 Points You are better at recovering your arrows now so you recover twice as much without breaking them. 290 Points You can move faster with a bow drawn and draw your bow 50% faster.
The Thief
- Spoiler:
Light Armor 0 Points You fail to use the armor properly and it lowers your movement speed and does nothing for you armor wise. 10 Points The armor does nothing to help you armor wise. 15 Points You can now normally use Light Armor normally now. 20 Points Light Armor is now 20% more effective. 30 Points Light Armor is now 40% more effective. 45 Points Light Armor is now 60% more effective. 65 Points Light Armor is now 80% more effective. 90 Points You get a 25% bonus to your armor if you wear all Light Armor 120 Points Light armor does not count towards your weight being carried when you wear it and it does not slow your speed down. 155 Points You stamina regenerates 25% faster when you wear all light armor. 195 Points You get 50% armor bonus when you wear all light armor. 240 Points Your dodging skills go up by 10% when you wear all Light Armor. Sneaking 0 Points You move twice as slow when you sneak and you are very loud making as much noise as possible when you sneak. 10 Points You move twice as slow when you sneak. 15 Points You can now normally sneak. 20 Points You are now 25% harder to detect when you sneak. 30 Points 50% of noise made by armor is reduced. 45 Points You are now 30% harder to detect when you sneak. 65 Points All sneak attacks do 6x as much damage. 90 Points You are now 35% harder to detect when you sneak. 120 Points You move your feet so lightly you do not trigger any pressure plates when sneaking. 155 Points You are now 40% harder to detect when you sneak. 195 Points You now can silently roll instead of running when you sneak. 240 Points Now walking and running works like sneaking and you are 60% harder to detect now. Lockpicking 0 Points You beak your lock picks when you use them and the broken piece now is stuck in the lock making you have to remove it some how to try to unlock it again. 10 Points You break your lock picks but the piece falls out after and does not get stuck inside. 15 Points You can now normally lockpick. 20 Points Novice locks are easier to pick. 30 Points Apprentice locks are easier to pick 45 Points You can now upgrade novice locks to apprentice. 65 Points You can now pick locks without being noticed. 90 Points You can now copy keys and make keys for locks that you unlock. 120 Points You can now upgrade novice and apprentice locks to adept locks. 155 Points Adept locks are easier to pick. 195 Points You can now upgrade any lock to any level. 240 Points You can now pick any lock easier. Pickpocketing 0 Points You will always be noticed when you pickpocket and you will move slower when you try to move when you pickpocket. 10 Points You will always move slower when you pickpocket someone. 15 Points You can now normally pickpocket. 20 Points Pickpocketing is 20% easier. 30 Points Pickpocketing is 40% easier. 45 Points Pickpocketing is 60% easier. 65 Points Pickpocketing is 80% easier. 90 Points You pickpocket 25% better when you pickpocket someone who is sleeping. 120 Points You can not try to cut someone with a poison covered blade to poison them and you can do so with a 50% success rate. 155 Points Picket pocketing gold and keys almost always works. 195 Points You can now pickpocket equipped weapons. 240 Points You can now steal armor on others if they are sleeping. Speech 0 Points No one likes it when you talk and are easily irritated with the fact that you can never say anything right. 10 Points Everyone is easily annoyed by you. 15 Points You can now normally talk without being hated instantly. 20 Points You can talk merchants into giving you a better price for selling and buying things easier. 30 Points You can sweet talk people who like your gender better and much easier. 45 Points You can talk guards into forgetting almost any crime by bribing them with gold. 65 Points You can talk merchants into buy any kind of item off you. 90 Points Persuasion and intimidation attempts are now 40% more effective. 120 Points You can talk people into taking less money to bribe them to get your way. 155 Points You know how to talk your way into people hating or liking you and everything in between. Alchemy 0 Points Even if its as simple as normal foods and drinks you seem to mess up in combining them together to try and do what you want even if you have directions. 10 Points Food and normal drinks no longer elude you but normal plants and such things used in alchemy do even if you have directions and recipes. 15 Points You can now do alchemy without major penalties. 20 Points Potions you make are 20% stronger. 30 Points Potions you make are 40% stronger. 45 Points Potions you make are 60% stronger. 65 Points Potions you make are 80% stronger. 90 Points Potions you make are 100% stronger. 120 Points Potions that are to regenerate things like health and such are 25% better. 155 Points All positive effects of potions you make are 25% stronger. 195 Points All negative effects of potions you make are 25% stronger. 240 Points You are able to tell more effects of ingredients when you eat them. 290 Points Potions used on weapons last for more attacks. 350 Points You have a 30% better chance to guess and make a potion that does something. 415 Points You have a 50% resistance to negative effects of potions. 485 Points You have a full resistance to negative effects of potions.
Melony- Posts : 31
Join date : 2015-11-12
Age : 27
Location : Riften
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